The Monk character icons come from the FarEast mod Monk icons. The Conjuring skill tree gives the blighted one the ability to summon Netherim monsters from the void for a short duration. The Corruption skill tree involves abilities that are twisted and result from the corruption of the emberblight in the hero. The Void skill tree gives skills that embrace powers from ember void energies. They use Nether energies and can summon minions from the Nether realm. The blighted is a character that is permanently affected by emberblight. The Emotional skill tree allows the psion to control the emotions and thoughts of others. The Physical skill tree grants the psion control over physical forces. The Mental skill tree gives the psion the ability to use mental force to affect people and affect energy. The psion is a character that can affect his or her surroundings using mental powers. DrewSynClasses By drewrobi For those preferring a less intensive class addition experience but still want to shake things up, this mod adds just three very well-rounded and refined classes to the game, each offering a distinct playstyle from the original group. The Blessings skill tree grants the prophet grants mutually exclusive auras that affect the prophet and allies. The Sancification skill tree focuses on defensive and purification skills. The Judgment skill tree provides for damaging skills, including those of the plagues. The prophet is a priest-like character that can bring down the judgements of God on his or her enemies. The three skill tiers are Archery, Hunting and Survival. The archer is a ranger that focuses on ranged attacks using the bow and crossbow. Although not possible to permanently shapeshift, the druid will use skills to attack as a werewolf temporarily. The druid class focuses on the three skill tiers of Shapeshifting, Nature and Summoning. The Trap skills focus on bombs, traps and sentries. The Toxin tree has mostly poison based skills. The Martial skills focus on physical and stealth based skills. The assassin has Martial, Toxin and Trap skills. I did a full run through with a hybrid traps/shuriken build and I'm happy with it. There may be some more tweaks and bug fixes if needed, but I do not plan to do any more work on this class. The choice weapons of the Assassin include claws, swords and throwing knives.Īssassin is done and balanced. The Assassin skills are based on surprise attacks, poison damage and laying traps. In addition to the Monk, this mod provides an Assassin class. The sun skills focus on fire damage and the moon skills focus ice damage as well as improved health and survivability. The martial skills focus on bare handed combat. The monk has Martial, Sun and Moon skills. Monk is considered done at this point but items may be changed or balancing as needed. Included in this is my Monk class that was published first as a separate mod. The latest versions of the mod and information can be found on the Steam Workshop: Note that these mods are not compatible with other mods that provide classes with the same names (like a monk class). Archer, Assassin, Blighted One, Druid, Monk, Prophet and Psion classes for use with or without the SynergiesMod.įor the Synergies version (DrewSynClasses.mod), it needs to be loaded before the SynergiesMOD in order to work correctly.
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